2019-06-24 (M) PillarGame

Testing for the rest of the controls utilized the onboard LED to turn on at a button press and turn off at a button release. In the controller these events were separate but releasing any button would turn off the LED, even if another was pressed. Every input worked well.
Testing switches with onboard LED

The bottom LED row was programmed to look brown, the middle layer was blue, and the top layer was bright blue. A red avatar was controlled by the joystick, but all it did was move around the "screen," and when it hit a wall, it briefly flickered. The movement does not constitute a game yet.
(0:29) Joystick movement and boundaries

The rest of the posts for this project have been arranged by date.

First time here?

Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6

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