2019-07-29 (M) PillarGame

Coding for the peripheral module was coming to a close. It should remain simple since the game processing will be taking place off this controller and it only needs to be an intermediary between the bluetooth module and addressable LEDs. A lot of code was commented out and subsequently removed during this clense. At the same time, comments were added for distribution later. A response will be sent when the Bluetooth module connects so the other side will know it is talking. This has become a custom protocol.
Code and debugging terminal

Unreliable power is a constant threat to this part of the project but if the controller stays powered and the lights lose power, they will stay off until they get a new command. If the controller stored the current color for each LED, it could periodically refresh all the LEDs to compensate for this. The limited memory was a barrier since it required more than 200% of the working memory. It may be possible to store the numbers in flash memory or store them in an abbreviated format. The shortened format would be the same as I used in the Color-Touch where a single number 0-767 defines a unique color but the color cannot be dimmed or lightened.
Out of memory

The rest of the posts for this project have been arranged by date.

First time here?

Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6

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2019-07-25

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