I chose a techy cardback from my collection, added text and blacked out the border to make the back of my Carrier deck. I made Ship Status cards for tracking damage and they have different colors that match cubes I can buy on thegamecrafter.com. I had trouble adding squares, so I drafted them in QCAD and imported them.
I worked on the Carrier deck cardback and faces. I used meteoroid pictures from the Meteoroid Field deck. The Repair cards have unique images of a spaceship repair bay, even if it does not make sense to have multiple locations.
I had some unique card ideas for the game but postponed implementing them until now. I still need to decide which deck they should go in and how much information to put on the cards. This will require some balancing and testing.
One particular AI-generated card has been an excellent resource for me. I used its color shift in the Meteoroid Field deck and on the back of my Rules cards. The rules are untested but will be discussed during alpha testing. These cards were not meant for the final game.
For the prototyping phase's last step, I printed a box with a nice design. I added the Granica logo, game info, and a short blurb. I ordered three copies, which will take six weeks to ship. This project complete for now.
I wanted to track a few numbers in games visually and looked at counter wheels. They typically have a cardboard sheath and an internal cardboard wheel, but I wanted to try something more like an analog clock face. Instead of two central hands, I used one pointed around the perimeter. I cut four out of plywood and assembled them with M3 hardware.
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
Carrier deck cardback |
I worked on the Carrier deck cardback and faces. I used meteoroid pictures from the Meteoroid Field deck. The Repair cards have unique images of a spaceship repair bay, even if it does not make sense to have multiple locations.
Repair cards 1, 2, and 3 |
I had some unique card ideas for the game but postponed implementing them until now. I still need to decide which deck they should go in and how much information to put on the cards. This will require some balancing and testing.
Unique testing cards |
One particular AI-generated card has been an excellent resource for me. I used its color shift in the Meteoroid Field deck and on the back of my Rules cards. The rules are untested but will be discussed during alpha testing. These cards were not meant for the final game.
Rule cards |
For the prototyping phase's last step, I printed a box with a nice design. I added the Granica logo, game info, and a short blurb. I ordered three copies, which will take six weeks to ship. This project complete for now.
3D box rendering |
I wanted to track a few numbers in games visually and looked at counter wheels. They typically have a cardboard sheath and an internal cardboard wheel, but I wanted to try something more like an analog clock face. Instead of two central hands, I used one pointed around the perimeter. I cut four out of plywood and assembled them with M3 hardware.
Wooden counters |
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
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