2022-07-29 (F) Weekly Summary

Playtesting the card game won't need fancy graphics, but I wanted something more substantial than 3x5 notecards and Sharpies. Blank playing cards are inexpensive, so I bought a few hundred. There are two card types, so the backs should be identifiable. The faces will also have a lot of repeated verbiage, so I bought rubber stamp material and cut a few on my laser engraver.
Laser-cut rubber mat

To keep the cards uniformly stamped, I designed a jig and cut it out of plywood. I fastened the pieces with nuts and bolts, placed a rubber stamp at the bottom, and pressed a card from the top. I forgot the first rule of stamp making and didn't make a mirror image of the words.
Card jig and some rubber stamps

The first set of rubber was challenging to clean. I tried pressurized air from a can, my shower, alcohol, and soapy water. The second time around, I used a brush attachment for a drill.
Close-up of stamp faces

I don't have to be precise when I stamp the card faces, so I made some handheld stampers with more laser-cut wood and some cabinet hardware from the clearance bin.
Small stamp pads

The AI-generated images from WOMBO need a border and text, so I created one in GIMP. Each downloaded image is a layer, and by revealing them one at a time, I can export a flat image of my desired cards.
Editing in GIMP

I had trouble with my ink selections because red wouldn't absorb/dry on the cards. I changed to orange ink on the back of my "ROOM" cards and wound up with a Halloween color scheme, which I don't hate.
Play-testing decks    

The rest of the summary posts have been arranged by date.
First time here?

Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8

Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com

This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.

All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.

All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.

Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.

This blog, including pictures and text, is copyright to Brian McEvoy.