2023-07-12 (W) KeyRyptex Validating typed keys

I changed the function that identified which key I pressed and printed a character so that it would pass that character to the calling code. I added a counter to progress through the .length() of the "puzzles." Now, I could compare the pressed letter, the guess, to the location of the solution and check if they were the same. I stopped incrementing the counter for each guess and only let it advance if correct. If the player guessed incorrectly, the program reset the counter. For the first example, the puzzle was "ABC," and I would always get "Not equal" on the serial monitor until I pressed "A." If I pressed any letter but "B," it would return to start, but as long as I pressed "ABC" in that order, I kept getting "Equal!" from the serial monitor.
Sketch and monitor

The rest of the posts for this project have been arranged by date.
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Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8

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