2024-02-10 (Sa) Gravy Shock New game mechanic

Each round a player spent mining meant they were open to danger, and the possibility of obtaining ore, and it was meant to be a press-your-luck situation. Players drew three cards, and they could discard one meteoroid damage each turn. The technique led to damage occasionally, and I wanted more situations where they would find themselves incapacitated.

I tried to extend the luck pushing by changing the rules from "Draw three, discard one" to "Draw two more than last time, and discard up to half." I added 35 "Meteoroid Damage" cards to balance the odds, so half of the 150-card deck inflicted harm. I played a couple of games in two-player mode and won half, but the game was over too quickly. I prefer if the game took at least ten minutes and involved a couple of wrecks.
New "Meteoroid Damage" cards

Files on GitHub.
Interactive 3D houseboat model.

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