I added a check in setup() to verify the team, serial, and damage settings in case they were still unprogrammed, and set them to reasonable levels that should allow the program to boot even when they were not set initially. If I did not do this, I would have to upload to brand new microcontrollers twice each time. The first time I would have to comment out the infrared functions, set the team and serial, and THEN I could upload the full code.
I kept moving through the remote control options and added a call to access the Help Menu when I pressed the button. The help menu will appear on the screen and in the serial monitor. I added functionality to assign teams, but because I took the time to align those buttons with the team numbers, all I had to do was specify that the button number I pressed should correspond to the team. I replaced the On/Off backlight function with an analog value, allowing me to adjust the backlight brightness. These dimmer levels made photos look nicer. I started with eight levels, all evenly sized according to the analogWrite() function, but I changed that to doubling or halving the current value, which allowed me to achieve much lower lights and still maintain a significant difference between the levels.
The following function toggled screen feedback via remote. I considered toggling the serial feedback at the same time, but decided against that. I also had a button to show the Welcome screen and clear the screen. Clearing the screen seemed less critical now that most of my screen functions were sorted. I added the six buttons that let me change the available hit points or time in the games. I also made the tagger show the selection screen with the new values, so when I pressed the "HP 100" button, it would show "HP Game Selection, HP: 100."
I used a button to change the LED shape, which was fun, but it would sometimes cause the microcontroller to reset spontaneously. I could not figure out why it would falter some of the time, but not always. I troubleshot for a while, but left it alone for now.
The rest of the posts for this project have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Completed projects from year 11
Completed projects from year 12
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
2025-10-26
I kept moving through the remote control options and added a call to access the Help Menu when I pressed the button. The help menu will appear on the screen and in the serial monitor. I added functionality to assign teams, but because I took the time to align those buttons with the team numbers, all I had to do was specify that the button number I pressed should correspond to the team. I replaced the On/Off backlight function with an analog value, allowing me to adjust the backlight brightness. These dimmer levels made photos look nicer. I started with eight levels, all evenly sized according to the analogWrite() function, but I changed that to doubling or halving the current value, which allowed me to achieve much lower lights and still maintain a significant difference between the levels.
The following function toggled screen feedback via remote. I considered toggling the serial feedback at the same time, but decided against that. I also had a button to show the Welcome screen and clear the screen. Clearing the screen seemed less critical now that most of my screen functions were sorted. I added the six buttons that let me change the available hit points or time in the games. I also made the tagger show the selection screen with the new values, so when I pressed the "HP 100" button, it would show "HP Game Selection, HP: 100."
I used a button to change the LED shape, which was fun, but it would sometimes cause the microcontroller to reset spontaneously. I could not figure out why it would falter some of the time, but not always. I troubleshot for a while, but left it alone for now.
![]() |
| Weapon selection with parameters |
The rest of the posts for this project have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Completed projects from year 11
Completed projects from year 12
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
2025-10-26

Comments
Post a Comment