I liked changing weapons from the remote, but it meant that users had to ask the administrator to change, read the differences, and consider the options. Instead, I made the AUX button cycle through the choices while displaying the cooldown and damage of each. I want to change the weapon names since the "Rocket" does not explode, and "Carbine" is not as commonly used as the term "rifle."
I added four buttons that could subtract or refill HP for an active player, removing 1 or 20 points, restoring one, or completely refilling their health. Administrators may not need this functionality, but I could foresee installing healing stations where players could respawn.
There was a button called "No Teams," which assigned a unique team based on the players' serial numbers. Since I had fifteen serial numbers and fifteen teams, this will result in a game where friendly fire is not a possibility, and everyone has a unique color. The "Diagnostic" button set the countdown to zero, so I did not have to wait the full thirty seconds to test gameplay modes.
The troublesome LED Shape continued to cause resets. I recorded the button with my Flipper and replayed it to ensure that it was not followed by an errant code, such as 0xFFFFFFFF, which indicated a held button, but that did not make any difference. I removed the shape-changing and replaced it with a function to change the LED brightness. I like this better.
The remote had a power button, which I used to activate a low-power mode. This mode turned off the screen and most functions until the tagger received another signal from the remote. It would still respond to queries through the serial monitor.
The rest of the posts for this project have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Completed projects from year 11
Completed projects from year 12
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
2025-10-27
I added four buttons that could subtract or refill HP for an active player, removing 1 or 20 points, restoring one, or completely refilling their health. Administrators may not need this functionality, but I could foresee installing healing stations where players could respawn.
There was a button called "No Teams," which assigned a unique team based on the players' serial numbers. Since I had fifteen serial numbers and fifteen teams, this will result in a game where friendly fire is not a possibility, and everyone has a unique color. The "Diagnostic" button set the countdown to zero, so I did not have to wait the full thirty seconds to test gameplay modes.
The troublesome LED Shape continued to cause resets. I recorded the button with my Flipper and replayed it to ensure that it was not followed by an errant code, such as 0xFFFFFFFF, which indicated a held button, but that did not make any difference. I removed the shape-changing and replaced it with a function to change the LED brightness. I like this better.
The remote had a power button, which I used to activate a low-power mode. This mode turned off the screen and most functions until the tagger received another signal from the remote. It would still respond to queries through the serial monitor.
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| Low power mode if-else statement |
The rest of the posts for this project have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Completed projects from year 11
Completed projects from year 12
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
2025-10-27

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