2025-11-13 (Th) BonfireLaserTag Remote control fixes

I spent time addressing the minor issues on my improvement list. The remote was easy to lose because the back was black and blurred on anything dark, so I printed a sticker for the back. The LEDs would fully light up when I pulled the trigger, but I added code so they also jumped to full brightness, then returned to the setting determined by the remote. The auxiliary button cycled the weapons in an unusual way, and when I examined the code, I discovered that I had an "Off by one" problem, which I promptly fixed.

One of the most significant problems was that the "Go Nuts!" would automatically roll over into a "Timed Game," and I could not figure out why. The "Timed Game" button was entirely non-functional. I assumed this was a problem with the gameMode variable, so I recorded the buttons into the Flipper, which isolated them and ensured I only sent one at a time, but the results were the same. When I examined the raw code, I discovered that I had double-pasted the values, causing my code to accept the "Go Nuts!" button, perform the necessary functions, and then proceed to the "Timed Game" functions, effectively ignoring the intended button. After I replaced the errant code with the correct one, the buttons acted accordingly. 
I can select all the game modes

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2025-10-31

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