I added bits to hide or show diagnostic messages on the screen and in the serial monitor. I already had a verboseFeedback bit, but I replaced it with two that controlled how much was shown on the tagger's screen and how much was sent to the serial monitor. I made it possible to toggle these bits individually through the USB connection. The first time I started up the device, I thought it was taking a long time to load until I realized it was working perfectly and there was nothing to display.
I have been procrastinating on the game programming steps because there is a lot that needs to happen to select a game, run a startup sequence, begin the game, play the game, and conclude the game. I opted for the Golden Gun game, where each player has a single hit point and unlimited ammo. They play until they get struck, like paintball.
The rest of the posts for this project have been arranged by date.
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Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
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This blog, including pictures and text, is copyright to Brian McEvoy.
2025-10-10
I have been procrastinating on the game programming steps because there is a lot that needs to happen to select a game, run a startup sequence, begin the game, play the game, and conclude the game. I opted for the Golden Gun game, where each player has a single hit point and unlimited ammo. They play until they get struck, like paintball.
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| Code start and outline |
The rest of the posts for this project have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Completed projects from year 11
Completed projects from year 12
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
2025-10-10

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