I created a selection screen for the Hit Point Game, where players start with 20 hit points, and the last player with remaining points wins, using a red color theme. The "Full HP" remote now restores health based on a constant value instead of resetting to 100. I updated the countdown code and the playing screen to display live HP values, ensuring immediate updates when players refill hit points or get shot. Additionally, I added a timer to prevent players from firing after being shot, with a faster firing rate than the Golden Gun Game.
I tweaked the code for the Go Nuts! Game with a green color theme. I implemented a selection screen and adjusted the hitPoints system to allow players to take an infinite number of hits without dying, while tracking damage via a new variable, hitCounter. The game encourages players to enjoy themselves and then compare the number of shots fired and the damage received.
The first round of game programming was finished and while I need to address some bugs, alpha testers can start playing. I tackled the Timed Game last because it integrated the most features from my previous code. After ensuring the Go Nuts! code was stable, I added a countdown timer at the top of the screen, which made it clear when the game would end.
I ordered a 44-key remote to replace my 21-key one, utilizing its color spectrum for team assignments and buttons for screen brightness. I organized the buttons logically and labeled an extra button "Diagnostic" for printing serial information to aid debugging.
I created a unique name for each tagger, displayed on the welcome page, and reloaded the screen when changing the serial number via USB. I designed a fun sequence that made the colored LEDs display a rotating triangle, which illuminated in the team's color when fired. I recorded and organized the button codes for the new 44-key remote in a spreadsheet, grouping them by layout and assigning colors as closely as possible.
Ed and Dash returned to discuss Tron: Ares and their upcoming Kickstarters on their show, First Impressions, where we noted that Trent Reznor's soundtrack was underwhelming and clashed with the film. Despite its potential and impressive visuals, the movie ultimately felt like a 90-minute music video that left much to be desired.
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Completed projects from year 11
Completed projects from year 12
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.
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| HP Game playing screen |
I tweaked the code for the Go Nuts! Game with a green color theme. I implemented a selection screen and adjusted the hitPoints system to allow players to take an infinite number of hits without dying, while tracking damage via a new variable, hitCounter. The game encourages players to enjoy themselves and then compare the number of shots fired and the damage received.
![]() |
| Go Nuts! gameplay screen |
The first round of game programming was finished and while I need to address some bugs, alpha testers can start playing. I tackled the Timed Game last because it integrated the most features from my previous code. After ensuring the Go Nuts! code was stable, I added a countdown timer at the top of the screen, which made it clear when the game would end.
![]() |
| One minute into a 20-minute game |
I ordered a 44-key remote to replace my 21-key one, utilizing its color spectrum for team assignments and buttons for screen brightness. I organized the buttons logically and labeled an extra button "Diagnostic" for printing serial information to aid debugging.
![]() |
| Draft image and application |
I created a unique name for each tagger, displayed on the welcome page, and reloaded the screen when changing the serial number via USB. I designed a fun sequence that made the colored LEDs display a rotating triangle, which illuminated in the team's color when fired. I recorded and organized the button codes for the new 44-key remote in a spreadsheet, grouping them by layout and assigning colors as closely as possible.
![]() |
| Remote codes and the order to import them |
Ed and Dash returned to discuss Tron: Ares and their upcoming Kickstarters on their show, First Impressions, where we noted that Trent Reznor's soundtrack was underwhelming and clashed with the film. Despite its potential and impressive visuals, the movie ultimately felt like a 90-minute music video that left much to be desired.
Critical Affection: Tron: Ares (1:17)
The rest of the summary posts have been arranged by date.
First time here?
Completed projects from year 1
Completed projects from year 2
Completed projects from year 3
Completed projects from year 4
Completed projects from year 5
Completed projects from year 6
Completed projects from year 7
Completed projects from year 8
Completed projects from year 9
Completed projects from year 10
Completed projects from year 11
Completed projects from year 12
Disclaimer for http://24hourengineer.blogspot.com and 24HourEngineer.com
This disclaimer must be intact and whole. This disclaimer must be included if a project is distributed.
All information on this blog, or linked by this blog, is not to be taken as advice or solicitation. Anyone attempting to replicate, in whole or in part, is responsible for the outcome and procedure. Any loss of functionality, money, property, or similar, is the responsibility of those involved in the replication.
All digital communication regarding the email address 24hourengineer@gmail.com becomes the intellectual property of Brian McEvoy. Any information contained within these messages may be distributed or retained at the discretion of Brian McEvoy. Any email sent to this address, or any email account owned by Brian McEvoy, cannot be used to claim property or assets.
Comments to the blog may be utilized or erased at the discretion of the owner. No one posting may claim property or assets based on their post.
This blog, including pictures and text, is copyright to Brian McEvoy.





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